Class Overview

I’ve been doing some work on the Campaign Resources page as more of the classes are being specifically defined, but I wanted to get something out today that gives a brief 2-3 sentence overview of them. Several of the classes have been added as links to the google drive, and eventually I’ll get around to…

Massive Poison Crafting Chart

Hey all, if you’ve been waiting around for a post, I’m not here to disappoint this time. This is something that I’ve mentioned in the past I needed to get done, and finally I just bit down on the last few bits of it today. What you’ll find in the link is a chart with…

The Icy Embrace of Winter : Real-time Weather

This month, Nils Jeppe from Enderra.com is hosting the Blog Carnival for the RPG Blog Alliance. Our topic: The Icy Embrace of Winter. Being a pretty wide open topic, I can take this opportunity to go over how I deal with weather in my campaign world, and being that this year has been particularly brutal…

Simple Rogue Skills

I started doing some work on my Priest class variation today, but instead got distracted by the list of rogue skills my players were working from. They were a bit overstated and bulky, some were poorly described. It took me a lot of willpower to pare them down to the very basic concept of each…

Abusing Sanctuary

Back when I was still green to this whole DM’ing thing and I had a few more players that were clever casters, this was something that happened all the time. They would find themselves faced with imminent danger and tap on the Cleric for Sanctuary which would more or less give them a free pass…

Turn Undead

Turn undead is a default ability for Clerics in 2e, and while it makes sense on the thematically generic version of what D&D is, once you start throwing in specific deities and domains, it tends to fall apart. The only real caveat for the ability is that evil clerics do the opposite in controlling undead.…

Determining Starting Spells

How do? Personally I’ve had several different ways to do this over the years. I’ve run games where I just gave players full access to the spells in the PHB, a long time ago when I was younger an silly. It did help us all to learn the spells however, so that was nice. In…

D&D Projects in 2014

Well, I’ve gotten my dual classes out of the way finally. Those will inevitably receive tweaks and adjustments as players use them and either find ways to break them or complain about weaknesses. I have another 8 classes that I’m working. Two variants for each of the base classes. That will round out my total…

Classes: The Channeller

Channellers are not quite a wizard, nor a cleric, but manipulators of the basic energies that compose both Arcane and Divine powers. Where a wizard would methodically learn precise motions, words, and combinations of materials to focus arcane power to specific ends, a Channeller learns how to channel this power directly. Similarly they are trained…

Classes: The Seeker

My initial concept for the Seeker was something of a pagan-style multiple deity worshipping Cleric that couldn’t be tied down to a primary god. Giving them access to multiple domains, and even calling down blessing from gods that might not even recognize them as a worshipper to begin with. A thief of divine power as…