Removing THAC0

If there were one thing in particular that I could say is keeping people from joining my game, it would be the general combat system revolving around THAC0. When 3rd edition hit more years ago that I want to count, it killed THAC0, and the people rejoiced. Although I think in general the spirit of…

Expanding the Spellcraft Proficiency

This comes as something of a follow up to a recent post where newly forged Wizards and their ilk need some sort of old man teaching them all the right moves until they “get” it. The idea that you’re going to spend a LOT of time learning wizardly things really delves into the territory of…

Colleges, Cults, and Curmudgeony Wizards

Monday, at The Dragon’s Flagon, I was reminded of the old school spell lists. I love the OSR community so much, every day there’s always something to get my gears turning. Whether or not it’s productive is another issue. I haven’t put anything down solid, but it’s going on my project list. Wizards aren’t born,…

Class Overview

I’ve been doing some work on the Campaign Resources page as more of the classes are being specifically defined, but I wanted to get something out today that gives a brief 2-3 sentence overview of them. Several of the classes have been added as links to the google drive, and eventually I’ll get around to…

Massive Poison Crafting Chart

Hey all, if you’ve been waiting around for a post, I’m not here to disappoint this time. This is something that I’ve mentioned in the past I needed to get done, and finally I just bit down on the last few bits of it today. What you’ll find in the link is a chart with…

The Icy Embrace of Winter : Real-time Weather

This month, Nils Jeppe from Enderra.com is hosting the Blog Carnival for the RPG Blog Alliance. Our topic: The Icy Embrace of Winter. Being a pretty wide open topic, I can take this opportunity to go over how I deal with weather in my campaign world, and being that this year has been particularly brutal…

Simple Rogue Skills

I started doing some work on my Priest class variation today, but instead got distracted by the list of rogue skills my players were working from. They were a bit overstated and bulky, some were poorly described. It took me a lot of willpower to pare them down to the very basic concept of each…