I started doing some work on my Priest class variation today, but instead got distracted by the list of rogue skills my players were working from. They were a bit overstated and bulky, some were poorly described. It took me a lot of willpower to pare them down to the very basic concept of each one.
Many of these skills are fairly obvious by the description alone. I think Read Languages and Use Scroll needed clarification. Evasion and Deceive as well due to their combat uses. Mostly it needed to be done because we have two rogues in the group now and no clerics. It may be fairly obvious that the standard list of rogue skills is not being used here. Instead the various rogues classes each receive a unique number of primary, secondary, and tertiary skills that have 15/5/0 as initial values and 90/75/60 as skill caps. Per level they receive additional points as normal. It’s on the Rogue Class Skills page.
Pick Pockets – DEX – stealing or planting small objects on unaware creatures
Open Locks – DEX – unlock non-magical locks, each tumbler requires a roll
Remove Traps -DEX – determine and disable the trigger for an discovered trap
Move Silently – DEX – move silently while unencumbered and wearing light armor
Acrobatics – DEX- various acts of tumbling and jumping
Contortions – DEX – squeezing through narrow spots or reach hard to get things
Escape Artist – DEX – escape any sort of bonds or confinement
Evasion – DEX – if not making attacks, may roll to dodge incoming physical attacks. also used to dodge instead of some saving throws
Find Traps – PER – meticulously search the area for traps/pits/triggers
Hide in Shadows – PER – hide literally in shadows or keeping out of line of sight
Detect Noise -PER – if alone or when the group is quieted down, listening for small or distant noises
Shadowing – PER – the ability to follow someone undetected without losing them in a crowd
Tracking – PER – may follow tracks and foot prints, terrain bonus/penalties may apply
Sense Magic lesser of PER or INT – feel for the aura of magic on an object or surface
Read Languages – INT – passing familiarity with several languages gives a chance to understand the jist of a message
Forgery – INT – creating false or duplicate documents
Disguise – INT – mask your own appearance or copy that of a certain type of person
Use Scroll – INT – similar to read languages, has just enough intuition to trigger the scroll although unaware it’s true purpose
Mimicry – CHA – may copy and imitate specific voices or sounds
Deception – CHA – used on NPC’s to convincingly mislead them, used in combat to cause an one-time opening in an enemies defense
So this looks like the rolls are straight percentile rolls. Are there penalties for greater than average difficulty task… like extra slippery walls or particularly aware pick-pocket targets?
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Absolutely, however I tend to leave stuff like that undefined if it’s situational. Something challenging might be as much as a 10% increase, 20% at most. Otherwise you just don’t have a chance at it.
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