Making D&D Happen

My typical night before D&D is usually filled with a variety of blog searching and brainstorming. If I’m lucky, the week before I’ve attempted to nail down what the players should expect for the following session. Usually this gets me a focus on what to plan out during the week, but hey, I never plan…

Classes: The Shade

As one of my most played custom classes, I went back to the drawing board with the Shade frequently to try and figure out what it was exactly that players liked so much. Early on the bonuses from their Cloak were too high and overpowered for such low levels, so I’ve toned it down quite…

Armor Expanded

I’ve been thinking about some of the classic systems in D&D that can be easily bought with a pile of gold. At low levels a fighter that can afford full plate armor, a horse, and masterwork steel weapons, is going to be an unstoppable beast of a fighter compared to his broke ass, leather wearing,…

Changing The Way You Crit

This is one of the recent changes that I’ve made to my campaign that just plain works well and makes sense. The way we used to crit in D&D was based on the natural 20 roll, and dealt double damage. That’s just how we’ve always done it. 20 hits anything, always does double damage. It…

Classes: The Sorcerer

We recently did a reroll in my campaign and moved over to a new country that my players are mostly unfamiliar with. That means a lot of the stuff that I’ve been working on in the background has suddenly become available and I’m now scrambling to finalize a lot of it. In the process, I’ve…

2e Wizard Spells by School

Yeah, yeah, more D&D stuff, I know. It’s just what I’ve been working on lately, and this particular one is a very recent change. Similar to my last post, I’ve grouped together all the Wizard spells across a handful of 2e sourcebooks into a single list sorted by level and school. So here’s a handy link…

2e Priest Spells by Sphere

I’ve been spending a lot of time getting the magic in my system working in a manner that makes your choices of spells matter and influence your future actions. I did have a little rant about this quite a while ago, and I think I’ve finalized the last of the major changes I wanted to…

Classes: The Arcanite

Ah, the Arcanite. This is the badass of the bunch. You want to play a warrior that flings around blasts of raw arcane energy? Everyone does, or surprisingly, only one player at a time really gets into it. I mean, if we had a full group of these guys my campaign world would probably look like swiss cheese.…

Classes: The Templar

This is by far the most popular class among my players in the three different times we’ve had fresh characters rolled up with the dual classes available. It’s not really difficult to understand why. Templars have the most hp and best thac0 of the bunch, they’re an excellent bruiser class, and they get a fair…

Classes: The Scout

In writing up this post, it also gave me time to go back and review pieces of the class that I haven’t in about a year now. It gave me some perspective on how the class plays, and how it’s balanced against other classes in the game, so I was able to make changes to…