Classes: The Channeller

Channellers are not quite a wizard, nor a cleric, but manipulators of the basic energies that compose both Arcane and Divine powers. Where a wizard would methodically learn precise motions, words, and combinations of materials to focus arcane power to specific ends, a Channeller learns how to channel this power directly. Similarly they are trained…

Classes: The Seeker

My initial concept for the Seeker was something of a pagan-style multiple deity worshipping Cleric that couldn’t be tied down to a primary god. Giving them access to multiple domains, and even calling down blessing from gods that might not even recognize them as a worshipper to begin with. A thief of divine power as…

Classes: The Shade

As one of my most played custom classes, I went back to the drawing board with the Shade frequently to try and figure out what it was exactly that players liked so much. Early on the bonuses from their Cloak were too high and overpowered for such low levels, so I’ve toned it down quite…

Classes: The Arcanite

Ah, the Arcanite. This is the badass of the bunch. You want to play a warrior that flings around blasts of raw arcane energy? Everyone does, or surprisingly, only one player at a time really gets into it. I mean, if we had a full group of these guys my campaign world would probably look like swiss cheese.…

Classes: The Templar

This is by far the most popular class among my players in the three different times we’ve had fresh characters rolled up with the dual classes available. It’s not really difficult to understand why. Templars have the most hp and best thac0 of the bunch, they’re an excellent bruiser class, and they get a fair…

Classes: The Scout

In writing up this post, it also gave me time to go back and review pieces of the class that I haven’t in about a year now. It gave me some perspective on how the class plays, and how it’s balanced against other classes in the game, so I was able to make changes to…