2e Arcane Spells Quicksheet

Two posts in a week, I must be feeling generous or something. Maybe it’s just my annual hibernation through the winter months. This is of course just one of the many things I’ve been silently working on in the background, and now that it’s more-or-less finished I can share it with random wanderers of the…

Expanding the Spellcraft Proficiency

This comes as something of a follow up to a recent post where newly forged Wizards and their ilk need some sort of old man teaching them all the right moves until they “get” it. The idea that you’re going to spend a LOT of time learning wizardly things really delves into the territory of…

Colleges, Cults, and Curmudgeony Wizards

Monday, at The Dragon’s Flagon, I was reminded of the old school spell lists. I love the OSR community so much, every day there’s always something to get my gears turning. Whether or not it’s productive is another issue. I haven’t put anything down solid, but it’s going on my project list. Wizards aren’t born,…

Determining Starting Spells

How do? Personally I’ve had several different ways to do this over the years. I’ve run games where I just gave players full access to the spells in the PHB, a long time ago when I was younger an silly. It did help us all to learn the spells however, so that was nice. In…

Classes: The Shade

As one of my most played custom classes, I went back to the drawing board with the Shade frequently to try and figure out what it was exactly that players liked so much. Early on the bonuses from their Cloak were too high and overpowered for such low levels, so I’ve toned it down quite…

Classes: The Sorcerer

We recently did a reroll in my campaign and moved over to a new country that my players are mostly unfamiliar with. That means a lot of the stuff that I’ve been working on in the background has suddenly become available and I’m now scrambling to finalize a lot of it. In the process, I’ve…

Classes: The Arcanite

Ah, the Arcanite. This is the badass of the bunch. You want to play a warrior that flings around blasts of raw arcane energy? Everyone does, or surprisingly, only one player at a time really gets into it. I mean, if we had a full group of these guys my campaign world would probably look like swiss cheese.…