Class Overview

I’ve been doing some work on the Campaign Resources page as more of the classes are being specifically defined, but I wanted to get something out today that gives a brief 2-3 sentence overview of them. Several of the classes have been added as links to the google drive, and eventually I’ll get around to…

D&D Projects in 2014

Well, I’ve gotten my dual classes out of the way finally. Those will inevitably receive tweaks and adjustments as players use them and either find ways to break them or complain about weaknesses. I have another 8 classes that I’m working. Two variants for each of the base classes. That will round out my total…

Classes: The Channeller

Channellers are not quite a wizard, nor a cleric, but manipulators of the basic energies that compose both Arcane and Divine powers. Where a wizard would methodically learn precise motions, words, and combinations of materials to focus arcane power to specific ends, a Channeller learns how to channel this power directly. Similarly they are trained…

Classes: The Seeker

My initial concept for the Seeker was something of a pagan-style multiple deity worshipping Cleric that couldn’t be tied down to a primary god. Giving them access to multiple domains, and even calling down blessing from gods that might not even recognize them as a worshipper to begin with. A thief of divine power as…

Classes: The Shade

As one of my most played custom classes, I went back to the drawing board with the Shade frequently to try and figure out what it was exactly that players liked so much. Early on the bonuses from their Cloak were too high and overpowered for such low levels, so I’ve toned it down quite…

Classes: The Sorcerer

We recently did a reroll in my campaign and moved over to a new country that my players are mostly unfamiliar with. That means a lot of the stuff that I’ve been working on in the background has suddenly become available and I’m now scrambling to finalize a lot of it. In the process, I’ve…

2e Priest Spells by Sphere

I’ve been spending a lot of time getting the magic in my system working in a manner that makes your choices of spells matter and influence your future actions. I did have a little rant about this quite a while ago, and I think I’ve finalized the last of the major changes I wanted to…