Turn undead is a default ability for Clerics in 2e, and while it makes sense on the thematically generic version of what D&D is, once you start throwing in specific deities and domains, it tends to fall apart. The only real caveat for the ability is that evil clerics do the opposite in controlling undead. No mention for what neutral clerics would do, or deities that are elemental in nature. As such, I’ve stripped the ability from the standard cleric and converted it into spells to be added to the Life/Healing domain (which can be inverted to the Death/Necromancy domain easily).
Prepare for copypasta. Pardon the formatting errors.
Turn Minor Undead – Level 1 (This is part of the ALL domain, others are not)
Affects 2d6 undead creatures up to 1HD. Depending on caster level and successful die roll exceeding the values below, this will force undead to cower and maintain distance from the cleric, or be destroyed outright. At higher levels*, all undead in line of sight are affected.
- Caster Level LV1 LV2 LV3 LV4-5 LV6-7 LV8+
- Undead 1HD 10 7 4 T D D*
Turn Lesser Undead – Level 3
Affects 2d6 undead up to 4HD, outright destroys 1HD undead in line of sight. Depending on caster level and successful die roll exceeding the values below, this will force undead to cower and maintain distance from the cleric, or be destroyed outright. At higher levels*, all undead in line of sight are affected.
- Caster Level LV5 LV6 LV7 LV8 LV9 LV10 LV11 LV12 LV13 LV14
- Undead 2HD 4 T T D D D* D* D* D* D*
- Undead 3HD 7 4 T T D D D D* D* D*
- Undead 4HD 10 7 4 T T T D D D D*
Turn Greater Undead – Level 5
Affects 2d6 undead up to 7HD, outright destroys 4HD undead in line of sight. Depending on caster level and successful die roll exceeding the values below, this will force undead to cower and maintain distance from the cleric, or be destroyed outright. At higher levels*, all undead in line of sight are affected. This may be channeled as long as the Cleric maintains concentration and can be used while moving at a walking pace. The initial roll is maintained throughout.
- Caster Level LV8 LV9 LV10 LV11 LV12 LV13 LV14 LV15 LV16 LV17 LV18
- 5HD 7 4 T T D D D* D* D* D* D*
- 6HD 10 7 4 T T D D D D* D* D*
- 7HD 13 10 7 4 T T T D D D D*
Turn Major Undead – Level 7
Affects 2d6 undead over 7HD, outright destroys lesser undead in line of sight. Depending on caster level and successful die roll exceeding the values below, this will force undead to cower and maintain distance from the cleric, or be destroyed outright. At higher levels*, all undead in line of sight are affected. This may be channeled as long as the Cleric maintains concentration and can be used while moving at a walking pace. The initial roll is maintained throughout.
- Caster Level LV10 LV11 LV12 LV13 LV14 LV15 LV16 LV17 LV18
- Undead 8HD 7 4 T T T D D D D*
- Undead 9HD 10 7 4 T T T D D D
- Undead 10HD 13 10 7 4 T T T D D
- Undead 11HD 16 13 10 7 4 T T T D
- 12HD+ 19 16 13 10 7 4 T T T