A Better Monster Manual

And that, is an Aarokocra.  The first creature in a standard monster manual, sorted alphabetically. No I’m not doing some silly alphabet book or even planning on posting about random monsters. Although that would certainly alleviate some of the lack of activity going on here. There are certain occasions where I have a bolt of…

Saving Throws

Saving Throws in 2e have largely been based off of your class, with a general dump for save vs Magic to catch all other things that don’t apply to anything specific. When the d20 system rolled around, it deferred to a much simpler system relating to Fort, Will, and Reflex. Of course this is a…

Expanding the Spellcraft Proficiency

This comes as something of a follow up to a recent post where newly forged Wizards and their ilk need some sort of old man teaching them all the right moves until they “get” it. The idea that you’re going to spend a LOT of time learning wizardly things really delves into the territory of…

Phases of a Campaign

I’m interested in exploring what phases players go through over the course of a campaign. Blocking out these phases and putting a finger on the unique play styles each of them off and transitional periods inbetween. What overarching goals exist during these phases, and what sort of dangers are threatening and appropriate for good world…

Rough Faction Questing Concept

I had a moment a few nights ago when I was waiting for something that kicked off a cluster of neurons deep in my brain and a lot of things started coming together awfully quick. What I’ve come up with is a rough framework for a game world and some mechanics that it would use…