Turn Undead

Turn undead is a default ability for Clerics in 2e, and while it makes sense on the thematically generic version of what D&D is, once you start throwing in specific deities and domains, it tends to fall apart. The only real caveat for the ability is that evil clerics do the opposite in controlling undead.…

Determining Starting Spells

How do? Personally I’ve had several different ways to do this over the years. I’ve run games where I just gave players full access to the spells in the PHB, a long time ago when I was younger an silly. It did help us all to learn the spells however, so that was nice. In…

Transitions – Feast and Famine

Something new I’m doing is getting in on these Blog Carnivals hosted by the RPGBA. This months topic is Transitions and is being hosted by Hereticwerks. I’m retconning a bit by throwing this entry out there, but future ones should be a bit more prompt. Last week we lost one of our main players in…

Classes: The Channeller

Channellers are not quite a wizard, nor a cleric, but manipulators of the basic energies that compose both Arcane and Divine powers. Where a wizard would methodically learn precise motions, words, and combinations of materials to focus arcane power to specific ends, a Channeller learns how to channel this power directly. Similarly they are trained…

Classes: The Seeker

My initial concept for the Seeker was something of a pagan-style multiple deity worshipping Cleric that couldn’t be tied down to a primary god. Giving them access to multiple domains, and even calling down blessing from gods that might not even recognize them as a worshipper to begin with. A thief of divine power as…

Making D&D Happen

My typical night before D&D is usually filled with a variety of blog searching and brainstorming. If I’m lucky, the week before I’ve attempted to nail down what the players should expect for the following session. Usually this gets me a focus on what to plan out during the week, but hey, I never plan…

Classes: The Shade

As one of my most played custom classes, I went back to the drawing board with the Shade frequently to try and figure out what it was exactly that players liked so much. Early on the bonuses from their Cloak were too high and overpowered for such low levels, so I’ve toned it down quite…

Changing The Way You Crit

This is one of the recent changes that I’ve made to my campaign that just plain works well and makes sense. The way we used to crit in D&D was based on the natural 20 roll, and dealt double damage. That’s just how we’ve always done it. 20 hits anything, always does double damage. It…

Classes: The Sorcerer

We recently did a reroll in my campaign and moved over to a new country that my players are mostly unfamiliar with. That means a lot of the stuff that I’ve been working on in the background has suddenly become available and I’m now scrambling to finalize a lot of it. In the process, I’ve…

2e Wizard Spells by School

Yeah, yeah, more D&D stuff, I know. It’s just what I’ve been working on lately, and this particular one is a very recent change. Similar to my last post, I’ve grouped together all the Wizard spells across a handful of 2e sourcebooks into a single list sorted by level and school. So here’s a handy link…