D&D Projects in 2014

Well, I’ve gotten my dual classes out of the way finally. Those will inevitably receive tweaks and adjustments as players use them and either find ways to break them or complain about weaknesses. I have another 8 classes that I’m working. Two variants for each of the base classes. That will round out my total…

Classes: The Channeller

Channellers are not quite a wizard, nor a cleric, but manipulators of the basic energies that compose both Arcane and Divine powers. Where a wizard would methodically learn precise motions, words, and combinations of materials to focus arcane power to specific ends, a Channeller learns how to channel this power directly. Similarly they are trained…

Classes: The Seeker

My initial concept for the Seeker was something of a pagan-style multiple deity worshipping Cleric that couldn’t be tied down to a primary god. Giving them access to multiple domains, and even calling down blessing from gods that might not even recognize them as a worshipper to begin with. A thief of divine power as…

Newbie Blogger Initiative! – 2013

Monday! And/or October 1st! (There was some mild confusion so I’m maybe posting early, dunno.) In the beginning, there is a writer. The internet serves as his whiteboard. I began in forums, putting in my two cents wherever I found a field with a submit button. Soon after, I migrated to the “professional” gaming sites…

Making D&D Happen

My typical night before D&D is usually filled with a variety of blog searching and brainstorming. If I’m lucky, the week before I’ve attempted to nail down what the players should expect for the following session. Usually this gets me a focus on what to plan out during the week, but hey, I never plan…

Classes: The Shade

As one of my most played custom classes, I went back to the drawing board with the Shade frequently to try and figure out what it was exactly that players liked so much. Early on the bonuses from their Cloak were too high and overpowered for such low levels, so I’ve toned it down quite…

Warhammer Online and The Bitter End

5 years and 3 months, that’s the lifespan of the Warhammer IP as granted by Games Workshop. How the internals of this have worked out in years past is, and probably always will be, a mystery. This really should come as no surprise to anyone, the game has been languishing for a while now. The…

Armor Expanded

I’ve been thinking about some of the classic systems in D&D that can be easily bought with a pile of gold. At low levels a fighter that can afford full plate armor, a horse, and masterwork steel weapons, is going to be an unstoppable beast of a fighter compared to his broke ass, leather wearing,…

Changing The Way You Crit

This is one of the recent changes that I’ve made to my campaign that just plain works well and makes sense. The way we used to crit in D&D was based on the natural 20 roll, and dealt double damage. That’s just how we’ve always done it. 20 hits anything, always does double damage. It…

Classes: The Sorcerer

We recently did a reroll in my campaign and moved over to a new country that my players are mostly unfamiliar with. That means a lot of the stuff that I’ve been working on in the background has suddenly become available and I’m now scrambling to finalize a lot of it. In the process, I’ve…