Classes: The Arcanite

Ah, the Arcanite. This is the badass of the bunch. You want to play a warrior that flings around blasts of raw arcane energy? Everyone does, or surprisingly, only one player at a time really gets into it. I mean, if we had a full group of these guys my campaign world would probably look like swiss cheese. These guys have all the flash and power that you would expect from a fighter who channels raw energy instead of learning the intricacies of the craft. Of course, it’s all fun and games until they crit-fail themselves (or a party member) in the face. I mean, it’s still fun for me at least.

Oh right, posting things. We’ve had about a month break from the D&D campaign as some things came up, but we’ve finally gotten around to switching our gameday (works out WAY better for me), and picked up an experienced DM that also happens to be a 2e virgin (He started in, and runs, a 3.5 campaign). This is great! I think the campaign really needed another deeply experienced player, even if it is from another edition. Hopefully we can get a handful of consecutive game sessions pounded out and really get rolling again. I was starting to lose hope.

There’s some implications for the blog too in that I’ll be posting more D&D related stuff as I come across different rule changes, thoughts or ideas, the rest of the classes that I’ll have posted eventually. So in the interest of actually getting back to work, I’ll just leave the Arcanite class here. (mind the busted table if you please)

Arcanite – Requisite Stats (at least 13) STR, INT, WIL (link to the original gDoc)

At level 10 an Arcanite becomes an Archon, and gains 2 points to each of their requisite stats.

Starting Proficiencies : Spellcraft, Tactics (Combat)

Class Description

An Arcanite is the pinnacle of raw power. Combining the martial prowess of a seasoned fighter, with the magical affinity of an experienced mage, an Arcanite has learned to channel both simultaneously with incredible destructive power. Melee combat becomes an extension of their spellcasting ability, and they commonly fire off spells and blasts of pure energy in mid-swing of their chosen weapon. However, even though their power is great, Arcanites are taught from an early age to show humility, and hide their abilities until it is necessary. A true master of extraordinary power does not advertise it.

 

Arcanites are extremely effective in one on one combat. Typically, an Arcanite will find a target on the battlefield, carve out a path, and engage with extreme determination. Commonly, it is thought that an Arcanites weapon allows him to channel power, however, when that mistake is made, even their fists become weapons at their disposal. Extensive training in combat tactics allows an Arcanite to gauge the opposition before stepping onto the field. From the back lines, or before combat begins, they will often utilize their Spell Blast against large groups of enemies. The chaos that ensues allows the Arcanite to close distance without being suspect of arcane means, enter combat, and release a second wave of destruction later.

 

Special Abilities

Arcanites do not carry a spell book, instead each of their spells are practiced each day by the use of weapon katas. Their spellbook is their body, as every muscle is trained to respond to the motions that their magical energies are drawn from. Initially, all their spells must be combat oriented, and only their starting spells can be pulled from the Players Handbook.

 

Spell Blast – At level 2, Arcanites may use the energy from an available spell as an attack. During combat they channel these energies directly through their weapon and may release it in two different ways. The first being a radius blast, and the second by focusing on a target and eventually directing it at multiple targets. The blast radius will damage friends as well as enemies.

Spell Level

Damage

Range

    Blast Radius     o

r     # of Targets

1

1d8

10′ +1′/lv

-

1

2

2d6

15′ +2′/lv

5’

2

3

3d8

20′ +3′/lv

10’

2

4

5d6

25′ +4′/lv

15’

3

5

5d8

30′ +5′/lv

20’

3

6

5d10

40′ +5/lv

25’

4

7

5d12

50′ +5/lv

30’

4

8

7d10

60′ +5/lv

35’

5

9

9d12

70′ +5/lv

40’

5

 

Reactive Armor – At level 4, an Arcanite may store a Spell Blast in his armor as a normal action. The spell blast will then automatically fire off when a melee attack successfully strikes him. Only one charge of Reactive Armor can be applied at a time. Each charge costs a spell slot one higher than what is activated.

 

Arcane Mastery – At level 6 an Arcanite has mastered the ability to cast spells from both mind and body. At this point, they have gained the knowledge to begin casting non-combative spells through the use of a spellbook. All spells cast from a spellbook are done so starting as if this is their first level. This is reflected in the Spell Progression charts, spells cast from a book still draw from their normal amount of daily spells, but they are limited to how many can be cast from a book per day. They will never cast a combat spell from a spellbook, or even record one into it. They are unable to cast a non-combat spell using any form of kata, leaving them exclusively to their spellbook.

 

Arcing Aura – At level 8, the Arcanite can charge his whole body with magical energy by using a spell blast, one of these charges uses a spell slot 2 higher than activated. Anyone who comes within melee range of the Arcanite will take the damage from whatever level spell blast has been charged. This ability can be used three times per day and lasts for 3 rounds or until discharged. This allows the Arcanite to prepare himself before charging into battle and potentially catch a group of enemies with the auras area of effect.

 

Archon’s Challenge – At level 10 an Archon can choose a single target, and force them into a duel. A ring of magical energy blocks all normal missiles, and spell effects under level 3 from entering the ring. If anything tries to enter the ring, it must save vs. death, or die. On a successful save, the subject still takes 50 points of damage, ignoring any damage reduction. The target must be within 50′ when this ability is used, and the ring quickly tightens to a 30′ radius or less depending on the amount of room available. All other enemies and allies are forced out of the ring without any damage. The duration ends when one of the two are dead, disabled, or at the Archons command.

Warframe Review and Gameplay Video

I just realized that I never bothered to crosspost this video to the blog. I’ve been playing the crap out of this game for the past couple of weeks in my spare time. It’s got me hooked something fierce and right on the verge of spending money for some of the more elusive things. Here, take a peek at some rambly video bits.

FarCry 3 Gameplay Video

I’ve given up on using OBS for recording review and gameplay videos. Perhaps it wasn’t as apparent to me because of the lower quality games that I’ve done reviews on, but in FarCry 3 I just couldn’t handle it. Instead I’ve gone back to using FRAPS, which I have a full license for, to do some really high quality stuff. Even though Youtube compresses a bit and takes several hours in the process, it’s at least compressing something much closer to a raw file than the FLV files OBS puts out.

Oh, and FarCry 3 is hella fun. Check it out.

Jet Set Radio! Gameplay Review with Grimnir

Such a horrible controller, and a terribly undervalued console.

Jet Set Radio is one of the many games that launched with the Dreamcast, and my GOD did this game age with grace and dignity. I’m not going to waste a whole lot of words here when you could just be watching me ramble pointlessly. The gameplay trumps these graphics all day every day, but sometimes, you just need a good game like that.

If you wouldn’t mind go fap some likes on my youtube page, or subscribe, or something. Or don’t! Ya’ll know I’m just going to keep doing this shit anyway.

Cheers!

Cleric of Tyr Domain Based Spell List

Excellent. This is the example of what I’ve been looking for as far as getting a full list of spells using specific domains or spheres for a Cleric. This is exactly what I’ve been looking for, and I wish there were an easier way to get things formatted into place when I find other spell resources to draw from. I’ve also got a post for all of the domains separated in this manner as well that I’ll throw up as soon as I manage to dump it to HTML and then strip all of the excess tagging out.

So hopefully, if you’re looking for a pretty comprehensive spell list that you could hand straight to your Cleric of Tyr, this will suit you well.

A couple caveats, Tyr is not a Life/Healing deity, therefore these Clerics in my campaign receive no basic healing ability. They get the All domain, and that’s about it (I did revise this to include Cure Light and Cure Serious as All/Healing spells). Another thing, the Guardian and Wards domains have been merged together. The War and Combat domains have also been merged together. That will be more apparent when I get my full list of domains on the blog.

Normal – 2e Players Handbook
Bold - Tome of Magic
Underline - Player’s Option – Spells and Magic
_Underscore – Campaign Specific/Altered spells

italics - Reversible
*Asterisk – Cooperative Spells

Clerics of Tyr Spell List
Divination, Guardian, Law, War

Level 1

Analyze Balance (1st) 
Bless (1st)
Blessed Watchfulness (1st)
Combine (1st)
Command (1st)
Courage (1st)
Detect Evil (1st)  
Detect Magic(1st)
Detect Poison (1st)
Light (1st)
Magical Stone (1st)
Morale (1st)
Orison (1st)
Protection from Chaos (1st) 
Purify Food and Drink (1st)
Sacred Guardian (1st)
Weighty Chest (1st)

Level 2

Aid (2nd)
Augury (2nd)
Calm Chaos (2nd) 
Chant (2nd)
Detect Charm (2nd)
Emotion Perception (2nd)
Enthrall (2nd) 
Ethereal Barrier (2nd)
Find Traps (2nd)
Frisky Chest (2nd) 
Hold Person (2nd)  
Iron Vigil (2nd)
Mystic Transfer* (2nd)
Rally (2nd)
Sanctify* (2nd)
Spiritual Hammer (2nd)
Wyvem Watch (2nd)
Zone of Truth (2nd)

Level 3

Adaptation (3rd)
Caltrops (3rd)
Continual Light (3rd)
Detect Spirits (3rd)
Dictate (3rd) 
Dispel Magic (3rd)
Efficacious Monster Ward (3rd)
Extradimensional Detection (3rd)
Fortify (3rd)
Glyph of Warding (3rd)
Invisibility Purge (3rd)
Locate Object (3rd)
Prayer (3rd)
Rigid Thinking (3rd)
Remove Curse (3rd)
Speak with Dead (3rd)
Squeaking Floor (3rd)
Strength of One (3rd)
Thief’s Lament (3rd)
Unearthly Choir* (3rd)
Zone of Sweet Air (3rd)

Level 4

Abjure (4th)
Compulsive Order (4th)
Defensive Harmony (4th)
Detect Lie (4th) 
Dimensional Anchor (4th)
Divination (4th)
Entrench (4th)
Fire Purge (4th)
Focus* (4th)
Leadership (4th)
Omiscient Eye (4th)
Recitation (4th)
Tanglefoot (4th)
Tongues (4th)
Uplift* (4th)
Weather Stasis (4th)

Level 5

Atonement (5th)
Barrier of Retention (5th)
Champion’s Strength (5th)
Commune (5th)
Consequence (5th)
Disguise  (5th)
Elemental Forbiddance (5th)
Flame Strike (5th)
Grounding (5th)
Illusory Artillery (5th)
Impeding Permission (5th)
Magic Font (5th)
Meld* (5th)
Quest (5th)
Righteous Wrath of the Faithful (5th)
Shrieking Walls (5th)
True Seeing (5th)
Unceasing Vigilance of the Holy Sentinel (5th)
Undead Ward (5th)

Level 6

Blade Barrier (6th)
Crushing Walls (6th)
Dragonbane (6th)
Find the Path (6th)
Forbiddance (6th)
Gravity Variation (6th)
Land of Stability (6th)
Legal Thoughts (6th)
Speak with Monsters (6th)
Spiritual Wrath* (6th)
Stone Tell (6th)
Word of Recall (6th)

Level 7

Divine Inspiration (7th)
Gate (7th)
Holy Word (7th)
Illusory Fortification (7th)
Shadow Engine (7th) 
Symbol (7th)
Tentacle Walls (7th)

Compiling My Cleric Domains

Don’t mind me, I take lengthy reprieves from the blog every now and again. Sometimes work rears it’s ugly head and absorbs all of the creativity out of me, sometimes there’s just other games I’d rather be playing. Most recently, the campaign has hit a rut. Players have dropped from the game citing work/college issues which means either attempting to recruit brand new, restart the campaign, or wait it out.

I’m a little tired of waiting to be quite honest. My mistake of course was picking up two guys that both work at the same place. When they get busy, chances are both of them have issues at the same time. Two other guys are both in college, and mid-term labs and tests all ran across a couple weeks which made things difficult to get rolling. The most recent being one of my players in the Navy Reserve. His weekend ended up being 4 straight days of intense drills and he slept straight through til Tuesday, missing game and everything.

Two of my guys have been solid since the get-go, and even they are getting annoyed that we haven’t had a solid group. These things are to be expected I guess. Life is challenging, D&D night with the guys is just not that important in the long run. We still hang out, but it’s usually playing M:tG or Munchkin, drinking and bullshitting, sans dice. It makes me sad a little. I have creative things! So many things!

We did pick up a guy however, and he wanted to roll with a Templar, which is cool. However it brought up the issue that I’ve had for a long time regarding Clerics. I’ve always wanted a more solid role for Clerics in my game as far as deities and domain spells go. Not that there’s anything particularly wrong with a plain Cleric, but it doesn’t rub me the right way. With all my free time lately I’ve been compiling domains of spells and organizing which domains certain gods would control.

The concept so far is each deity would control 4, 3, or 2 domains, and the list of spells from those would be all any Cleric type could select from for that deity. The problem is, and go ahead and feel free to check on this, most domain lists for spells have a single spell per level up to 9.

That’s not really gonna fly.

First off, I run 2e, which means max spell level for a Cleric is 7. The balance of d20 systems onwards stretches the balance for spell levels out an additional 2. Second, there’s WAY more spells in a domain than 9. I want a source that lists all of the spells in a domain/sphere, not just the suggested ones for each level. That’s annoying.

Now at work, I can’t really bust open a D&D PDF to copy over lists of spells, they’d get on me about that. However, I can google-fu all day long, and even that with a pile of anti-d20 filters, still returns page after page of 1-spell-per-level lists of these domains. What gives? I’m just about to the end of all of it, which means I can start compiling the full lists of spells directly to the deities, but god damn, has this never been done before or something?

So yeah, all that is coming. I suppose I’ll do a couple more of the dual classes that I had intended to finish out. I’m even working in kits for an additional 8 base classes in my game as well. More campaign specific takes on the base four classes ala Barbarian, Duelist, Thief, Assassin, Priest, Warden, Sorcerer, and Specialist Mage.

One of the guys I game with asked me about the stuff I have drawn up for the campaign, I linked him what I make available to my players which he was rather impressed with. Almost every aspect of the game that I commonly need to explain, or I feel doesn’t quite fit has been rewritten. There’s a lot more than just this blog going on, but I’ll keep poking it to keep any of you loyal followers updated.

Camelot Unchained

Next up in your Tri-Realm™ RvR games is what’s basically looking like an indie developer with the finely-aged Mark Jacobs at the helm. He’s like a fine wine, or aged cheese, depending on your opinion of the guy. Is this going to be the next big hit? Probably not, and admittedly he’s not looking for that sort of AAA big-time game. I would have hoped for a Shadowbane-esque dozens-of-guilds-fighting-over-territory type of realms, but hey, three is better than two. We’re getting (back) there, slowly.

This is more for the hardcore players and to annoy the mainstream gaming audience. Setting a goal of 30k players, that’s small ball. I think he is going to find a whole lot more than that, but the Kickstarter coming in March (I’ve been refreshing the page all morning, guess I can stop now) will be a good indicator of interest. Word on the street is, because you know MJ is a street guy, they’re going to attempt 10 million dollars to get the game launched, if there’s extra left over I’m guessing they’ll mix that in with some development gravy and butter it over the top with some extra features.

How many of us were burned by the white-hot fire that was the expectations of WAR? Exactly, you can all put your hands back down. I’ll be waiting, patiently, while frothing into my towel, for updates from City-State Entertainment and whatever musings seep from the greying dome of the venerable MJ at the helm. Just like the rest of you. For probably a year at least.

Meanwhile, Abraham Lincoln axe-wielding leader of the Americas. Fuck yeah.

Two-On-Tuesday

It’s that day that I generally forgo a normal blog post and give some props out to a pair of posts in the blogging community. I mean, it’s been a week right? I’ve got to have at least two blog posts that I’ve read which have blown my mind at least a little bit. This thing is fragile, old, and prone to acts of violence. I’m quite susceptible to inspired fits of furious fingering on the keyboard. Also, it’s a nice reprieve from what seems to be a permanently painful Monday work schedule that may or may not have me up until the wee hours listening to the squeals of irate clients and their broken computer issues. I also play D&D on Monday nights, which absorbs much of my blog preparation time.

Without further interruption from your blogger extraordinaire, I give you my two picks for the week. It’s Two-On-Tuesday.

2onTue

Ah, a blog title after my own heart, or loins. Something is throbbing when tl-dr is posting. It’s been quiet since the new year, but maybe the winter months have waned enough to bring these folks out of hibernation. Quality ramblings here from educated minds, that’s just the way I like it. Also, maybe you didn’t realize this but…

Perhaps it’s my inner-narcissist (controlling my every thought and whim, or so he believes), but mentioning me in a blog post is sure to increase your chances of winding up here. Blessing or a curse that may be has yet to be determined. More onto the point, @linkskywalker is an excellent sort of sir that not only politely rebuked an opinion of mine, but also made a compelling defense for crafting in D&D tabletop in a much longer form blog post. I am a frequent reader of his work, the new look at older Gary Gygax material in particular strikes my fancy. But go now, and gaze upon a gentlemans retort.

A Weekend In Eden Eternal

Just a quick post here.

Over the weekend I played about 20 hours of Eden Eternal. It is really not my cup of tea… normally. I mean, I’ve played bad games before, and I don’t play them for 20 hours at a time. This was practically all in one sitting and was mostly kicked off because I had a 7 hour maintenance window at work that I had to sit on a conference call through, just never switched games.

It’s a Korean MMO, chibi style, happy looking, F2P, grindy sort of game. It hooked me. Maybe it was that the frog person engineer basically turns into a Battletoad. I’m pretty sure there’s a throng of Korean devs out there locked in a basement/complex somewhere grinding these games out for pennies an hour, while they sell ridiculously priced items in the cash shops to fund them. I’m seriously torn between tearing down this game bit by bit and lighting it on fire, but it does a lot of things right that I can only attribute to fast and furious iteration of MMO development that only a Korean MMO farm can make. Seriously, Aeria has like 20 MMO’s. They’re either doing something right, or they’re throwing shit against the wall to see what sticks. Throw enough shit, collect the sticky stuff, then release that? Seems like it’s working.

I’ll let you google around for the link to the game, I’m not sure if I really want to endorse it yet, and it’s D&D night for me which means I have other things to prep for. Tomorrow though, a pair of blogs, then on Wednesday another class. The Arcanite, the powerhouse magic blasting arcane energy fighter gets a spot on my front page. It’s a fun class to play. Then later in the week, I’m not sure yet. Maybe something about Season 3 in League of Legends if I finish my 10 placement matches any time soon. Oh yeah, ranked PvP. I’m doing that thing.

Check out www.twitch.tv/kayin_zel , usually he will be the one streaming matches when we play. Duo queue.

That’s all for now. I’m out. Gotta go kill me some players, they’ve been asking for it.